Tuesday, March 29, 2016

For Project Consent

Several months ago, I was surprised to read what an old high school friend, Aubrey Schuring, had posted about her last four years. She’d been in a sexually and emotionally abusive relationship all that time, and now, out of it and trying to heal, was speaking out against sexual assault, abuse, and rape culture, “an environment in which rape is prevalent and in which sexual violence against women is normalized and excused” (Marshall University).
Since the first post I read, Schuring has posted and talked tirelessly, trying to stimulate discussion about these issues. She volunteers with the Center for Women and Children in Crisis as a Rape Crisis Team member, answering phone calls from and making hospital visits to rape victims.  A few months ago, she got a volunteer position as Staff Photographer for Project Consent, “a non-profit, volunteer-based campaign that aims to combat and deconstruct rape culture by raising awareness of the harmful way with which it is regarded in society, educating our audience about the disparity of discussion of sexual assault, and promoting positive dialogue about the importance of consent.”
Schuring has created two photography series for the campaign, Face Value and The Very Best We Can. In the first, she documented the emotions of herself and three other volunteers talking about their experiences with consent. In the second, she created an anonymous survey about consent and photographed models acting out the emotions and stories shared. That’s two stories in four months. But ideally, she said, “I would be doing a project every week or two. But it’s been kind of put on the backburner because people are scared to share.” It’s understandable, she clarified. Rape and sexual assault are hard things to talk about. But if we try to talk about assault, abuse, and rape culture without attaching personal stories, people aren’t going to listen.
Even when she does share stories like her own, Schuring says people aren’t always supportive. Opposition has come from all directions, even family, although she attributes a lot of that to “a generational gap”. The conservative culture in which she is based - Schuring’s a Utah native - balks at the uncensored language and stories often used and shared when discussing rape and sexual assault, and she says people “shut down and they don’t want to listen.” So as passionate as she is about how she wants to communicate the few stories people are willing to share, she’s juggling between telling censored, dehumanized stories that people won’t listen to and the more realistic, more painful stories she wants to tell that people won’t listen to, either.
As Goldbard said in Human Rights and Culture: From Datasan to Storyland, “anyone who wishes to make significant headway on a social problem or opportunity must engage with people’s feelings and attitudes about it.” She acknowledges the importance of telling these stories in a way that even - and maybe especially - her conservative peers, family, and community can understand and relate to. “Right now,” she said, “I’m trying to find a balance.”

--Catherine Santos and Tabitha Brower


https://www.youtube.com/watch?v=vpZQFCS6umg 

Tuesday, March 22, 2016

For A Guatemalan Romance

            Ever since I returned from my mission in Guatemala, I’ve felt a responsibility to share the stories of those that I met while I was there.  When I first arrived in Guatemala, I remember feeling so overwhelmed by the difference of lifestyle I had to adapt to during my time there.  In this twine game, I thought I could replicate part of that experience of enveloping oneself completely in a new world.  This is especially important to me, because I feel that once people can better understand their counterparts all over the world, there would be less blind hate or blanket stereotyping of other cultures.
            To narrow the topic down to a smaller concept that could be communicated in a simple game, I chose the issue of the oppression of women in Guatemala, specifically in the home.  A google search of “women in Guatemala” which reveals them as victims of many sexual crimes, violence without consequences to the offenders, and small charities raising money.  The women of Guatemala are represented as faceless victims without a second side of the story. 
Like Chimamanda Adichie discusses in her TED Talk, it’s not fair to only accept this single story for a whole group of people we don’t know about.  While many people are fed by the stories about the starving children, genocide, violence, and “tribal music” that characterizes the entire continent of Africa, Chimamanda proves that this is only one part of life in Africa, and more specifically in her case, Nigeria.  The same thing is happening here, with the women and people of Guatemala, though that is not to say that all those stories are not true, the other side of the story is not told.
            The documentary “A Dollar a Day,” is another representation of a first time experience in Guatemala, where a bunch of college students live there for about 6 weeks with the goal of gaining a better understanding of what it’s like to live in poverty. Now what one of the big lessons they learn on this exhibition is that in a life of poverty, everything revolves around obtaining food.  While the men are expected to go out to work and bring home money to buy food, the women are responsible for preparing the food for the men. 
            In my game, I represented the relationship between a husband and a wife based on how well a woman does her work in the house and if the food is ready for the husband in the evening when he returns.  It is this cycle that women are usually stuck in that we, as Americans don’t often understand.  A woman does her work to support her family, which is the most important thing to her.  Though she is stuck in a cycle that usually keeps her in poverty, she is not usually thinking about how she should be treated better, or that there’s better life for her over the horizon, she’s thinking about keeping her family alive.

Tuesday, March 15, 2016

For World Building

            Picture this: You’re at your thirteenth birthday party. It’s a bowling party and as you’re about to impress everyone with your “supa sweet” bowling skills, your feet suddenly morph into fins. You faceplant onto the ground while your crush and the rest of your “friends” laugh at you. In a world where puberty is replaced by becoming your spirit animal, experiencing random morphing is just part of being a teen.
There are of course good and bad aspects of such a society. While some find the spirit animal a liberating, necessary part of themselves, others see it as something to be kept personal, almost hidden. Although a fictitious world, there is nothing new about these views. We as humans have debated for centuries about social expectations and etiquette. Agonizing over what to do and what not to do. In our artifacts, we have represented a society in which morphing into a spirit animal is an integral part of society. Even so, there are mixed opinions and implications concerning whether it is accepted or even acceptable. Such questions ignite a new and unknown conflict, one more question of human rights, like race or gender, political opinions or social standing. In each artifact we chose to explore this question and design pieces of such a conflicted world.
As we created our own new world, we opened our minds to this pressing question, but also to what life would look like with spirit animals involved. Creating snapshots of everyday life through newspaper headlines, political posters and photos of city signs, we designed a fictitious world that came to feel real. With each artifact we seemed to uncover a new story about the people, places and things that this world contained. Like Julian Bleecker says in his article, Design Fiction, “ [Design fiction] objects are totems through which a larger story can be told, imagined or expressed…” There was no way we could explain every portion of the newly discovered spirit animal world, but we could craft our own perception and provide a base for new stories.
We can see this phenomenon of new worlds and stories in our own world today. When the novel, The Hunger Games, was released, the imaginary world of Suzanne Collins began to take form. Following the detailed book, was the professionally designed world of Collin’s imagination in film form. Helping the reader and the viewer to see Katniss’s world as real, the specific choices in design became a trademark of that world. People everywhere began to dress up like people from the Capitol.

District 13 or maybe even like Katniss herself, delving deeper into the newly created world.  Although our world may not spark a phenomenon of people dressing up as spirit animals or making movies about awkward transforming teens, it has made us more aware of how design holds the power to open an avenue of creativity. That each photo we created or political poster we staged contributes to the creation a completely different and magical world.


--Catherine, Hannah, Grace, and Morgan


morph free zone.jpg

ocean morphing.jpg

hippo news.jpg

Narwhals new spirit animal.jpg

elephant traffic.jpg

confused teen-1.jpg

Untitled_Artwork_2.jpgUntitled_Artwork.jpg


Monday, March 7, 2016

For a Webspinna Battle

The inspiration for our Webspinna battle was the result of a long chain of ideas, but eventually came down to a desire to explore the different cultural sides of music. Our characters, a Rock Star and a Pop Star, attempted to embody the sorts of stereotypical associations that go with each genre. We explored that for a while (the Rock Star playing the angsty bad girl and the Pop Star milking the crowd while tossing her hair), then went on to represent how each style as affected other genres of music, including each other.
The Pop Star started with strictly pop music, but eventually used electro-pop, and then later represented Korean culture through K-Pop. The Rock Star showed her versatility through heavy metal, hard rock, and symphonic metal. At the very end, we included a rock-pop fusion by Mr. Jackson himself, because both genres, though different, have influenced the other. Earlier in the Webspinna we gave an example of this. When the Rock Star lets out an angry war-like cry, the Pop Star sees an anime influence and takes the idea of Asian culture, makes some adjustments, and then responses with K-Pop.
This brings us back to our discussion in class and how other artist’s work often has a direct influence on our work. Jonathan Lethem, author of The Ecstasy of Influence, said, “Inspiration could be called inhaling the memory of an act never experienced. Invention, it must be humbly admitted, does not consist in creating out of void but out of chaos.” As artists, our ideas come from so many places they are hardly our own. Just how “The Grey Video” by Danger Mouse was root of our inspiration for the idea of a battle between two music types in his representation of two music types coming together to create something new.  It was from this root that we were able to explore the different types of sounds associated with rock and pop, as well as the harmony they could create when combined together. 
Truly, the exploration of sounds coming together is in harmony with the idea of taking one work and creating our own interpretation with it to create something greater.  To quote Isaac Newton (in true nature of our ideas being a collaboration of outside sources) we stand on the shoulders of giants, and we sit on centuries of art and work to provide us with creative inspiration. 

--Catherine Santos and Emily McNey


Cue List
Pop Star Chilling with headphones—Sugar Music Video
0:1-0:06s
Rock star opening—Fall Out Boy, Where did the party go?
0:03-0:10s
Pop Star Reacts—Karmin, Crash Your Party
0:00-0:09
Rock Star response—Revving
1:07-1:10
(engine rev inside car)
Pop Star response—crowd
0:00—whenever
Rock Star response—Explosion
http://soundbible.com/tags-explosion.html (have two tabs of this open)
(big bomb & granade explosion)
Rock star takes the stage—Twisted Sister
0:06—whenever you’re interrupted
Pop star—Madeon
Madeon
0:13-whenever

Rock star—love song, Rolling Stones
0:15--whenever
Pop star—moves like Jagger
Moves like Jagger
0:41—Whenever

Rock star—international with some layer
Top 10 Best Anime Fights
2:23--2:33

Pop star— kpop
0:00--whenever
Rock Star—fast, Afterlife - Avenged Sevenfold
https://www.youtube.com/watch?v=VNpy2K27PKU
4:14-4:34

Pop Star—Michael Jackson
“HEY!”
0:17--0:22
Rock Star--conclusion
Black or White
0:04--0:50